

This makes them particularly vulnerable to AoE damage such as those from skunks, boars, toads or artillery cannons. Individual squirrels have relatively low damage and health, meaning they rely on grouping up closely to be effective. Because of their range, squirrels greatly benefit from the vision provided by flying units such as pigeons or falcons, as it allows them to hit targets on high ground. while they constantly push out a steady stream of DPS. Squirrels do best when they have a front line to take damage for them like moles, lizards, chameleons, etc.

Squirrels can abuse high ground or terrain against other ground melee units like Moles or toads, forcing them to find a path to the squirrels while the squirrels can shoot away until they get close. Squirrel's greatest selling point is their range and their ability to hit any unit in their range.

They are most formidable in larger numbers, but can still output respectable DPS in smaller numbers if they have a front line to defend them. Squirrels are the most versatile Tier 1 unit in the game thanks to their ability to hit air units as well as ground units from a distance, they can thus can find a home in any army composition. Please take these suggestions with a grain of salt. Strategy is largely dependent on your own unit composition, your opponent's unit composition, as well as map layout and other factors.
